Tuesday, December 29, 2020

Bit masking on x86

In theory it's pretty easy to generate a bitmask for a range of bits:

unsigned long long mask(int bits) {
  return mask = (1ull << bits) - 1;
}

You need to specify that the 1 being shifted is an unsigned long long otherwise it gets treated as a 32-bit int, and the code only works for the range 0..31.

However, this code fails to work on x86. For example:

#include <math.h>
#include <stdio.h>

unsigned long long shift(int x) {
    return (1ull << x) - 1;
}

int main() {
    printf("Value %0llx\n", shift(64));
}

This returns the value 0 for the result of shifting by 64 when run on x86.

The reason for this can be found in the Intel docs (Vol. 2B 4-583):

The count is masked to 5 bits (or 6 bits if in 64-bit mode and REX.W is used). The count range is limited to 0 to 31 (or 63 if 64-bit mode and REX.W is used).

The result of this is that the one is shifted by zero - ie remains unchanged - and subtracting 1 from that produces the value zero.

Unfortunately, this means we need a more complex bit of code that handles shifts of greater than 64 correctly:

unsigned long long mask(int bits) {
  return mask = (bits >= 64 ? -1 : (1ull << bits) - 1);
}

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